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Found 5 results

  1. Sistema consiste em ao usar os bracelete do tigre ou dragão aparece um efeito na mão do personagem. Download: Sistema de Efeito Ósseo.zip Vírus Total: [Hidden Content] Bom proveito 😁😀 Créditos: WJ
  2. Espero que gostem Efeitos de fumo para costumes armaduras Imagens LInks: Fonte freakgames
  3. Version 1.0.0

    13 downloads

    Um pequeno efeito ao puxar capa.
  4. Visulizar Arquivo Efeito puxar capa || Metin2 Um pequeno efeito ao puxar capa. Autor Marco Enviado 25/01/2019 Categoria Other Downloads  
  5. abrir eterPythonLib/PythonSlotWindow.h e procurar por CGraphicImageInstance * pInstance; adicionar abaixo CGraphicImageInstance * pInstanceLevel; procurar por void Destroy(); adicionar abaixo void SetSlotLevelImage(DWORD dwIndex, CGraphicImage * levelImage); abrir eterPythonLib/PythonSlotWindow.cpp e procurar por Slot.pFinishCoolTimeEffect = NULL; adicionar abaixo Slot.pInstanceLevel = NULL; procurar por void CSlotWindow::SetSlotCount(DWORD dwIndex, DWORD dwCount) adicionar antes: void CSlotWindow::SetSlotLevelImage(DWORD dwIndex, CGraphicImage * levelImage) { TSlot * pSlot; if (!GetSlotPointer(dwIndex, &pSlot) || !levelImage) return; assert(NULL == pSlot->pInstanceLevel); pSlot->pInstanceLevel = CGraphicImageInstance::New(); pSlot->pInstanceLevel->SetDiffuseColor(1.0, 1.0, 1.0, 1.0); pSlot->pInstanceLevel->SetImagePointer(levelImage); } procurar por: pSlot->dwCenterSlotNumber = 0xffffffff; adicionar abaixo if (pSlot->pInstanceLevel) { CGraphicImageInstance::Delete(pSlot->pInstanceLevel); pSlot->pInstanceLevel = NULL; } procurar por if (rSlot.bActive) adicionar antes if (rSlot.pInstanceLevel) { rSlot.pInstanceLevel->SetPosition(m_rect.left + rSlot.ixPosition, (m_rect.top + rSlot.iyPosition + rSlot.byyPlacedItemSize*ITEM_HEIGHT) - 32); rSlot.pInstanceLevel->Render(); } abrir eterPythonLib/PythonWindowManagerModule.cpp e procurar por void initwndMgr() adicionar antes PyObject * wndMgrSetSlotImage(PyObject * poSelf, PyObject * poArgs) { UI::CWindow * pWin; if (!PyTuple_GetWindow(poArgs, 0, &pWin)) return Py_BuildException(); int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 1, &iSlotIndex)) return Py_BuildException(); char * szImagePath; if (!PyTuple_GetString(poArgs, 2, &szImagePath)) return Py_BuildException(); if (!pWin->IsType(UI::CSlotWindow::Type())) return Py_BuildException(); UI::CSlotWindow * pSlotWin = (UI::CSlotWindow *)pWin; CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(szImagePath); if (!pImage) return Py_BuildException(); pSlotWin->SetSlotLevelImage(iSlotIndex, pImage); return Py_BuildNone(); } procurar por { "ShowOverInWindowName", wndMgrShowOverInWindowName, METH_VARARGS }, adicionar abaixo { "SetSlotLevelImage", wndMgrSetSlotImage, METH_VARARGS }, abra root/ui.py e procure por wndMgr.SetSlotCount(self.hWnd, renderingSlotNumber, ItemCount) adicione ####Item level text/icon ### itemName=item.GetItemName().strip() itemNameP=item.GetItemName().rfind('+') if itemNameP>0 and len(itemName)>itemNameP+1: level=itemName[itemNameP+1:] if level.isdigit(): wndMgr.SetSlotLevelImage(self.hWnd, renderingSlotNumber, ("icon/level/%d.tga"%int(level))) ####Item level text/icon END ### na função, ficando assim def SetItemSlot(self, renderingSlotNumber, ItemIndex, ItemCount = 0, diffuseColor = (1.0, 1.0, 1.0, 1.0)): if 0 == ItemIndex or None == ItemIndex: wndMgr.ClearSlot(self.hWnd, renderingSlotNumber) return item.SelectItem(ItemIndex) itemIcon = item.GetIconImage() item.SelectItem(ItemIndex) (width, height) = item.GetItemSize() wndMgr.SetSlot(self.hWnd, renderingSlotNumber, ItemIndex, width, height, itemIcon, diffuseColor) wndMgr.SetSlotCount(self.hWnd, renderingSlotNumber, ItemCount) ####Item level text/icon ### itemName=item.GetItemName().strip() itemNameP=item.GetItemName().rfind('+') if itemNameP>0 and len(itemName)>itemNameP+1: level=itemName[itemNameP+1:] if level.isdigit(): wndMgr.SetSlotLevelImage(self.hWnd, renderingSlotNumber, ("icon/level/%d.tga"%int(level))) ####Item level text/icon END ### icon +0 and +9.7z
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